Last Tuesday we did the planning for Turn 2 of Frostbite : replenishing forces, and buying special advantages, with MP; and moving our companies around.
I used my meager MP to replace my... repurposed, Wraith Golgoth. Dave replenished monkeys lost in the 2 battles he was involved in. And, Rob utilized some of his MP for extra barriers for an upcoming battle, and a couple air-strikes.
Rob spread his companies out, pushing one company into the Underground Base (which I currently control); shifting a second company into the Restored Fortress, to prevent anyone else from taking it; and left one company at Ice Floe Oscar.
I opted to keep my companies stationary and hold three sectors. One active thing I did do was use the Cursed Fortress' special ability to unleash a nanovirus upon Ice Floe Indy. No companies can move or drop-ship into that sector this turn.
Dave shifted one company into Ice Floe Oscar and a pair of companies into the Abandoned Base.
So, in Turn 2, we have 3 battles. Two of them are re-runs of the first turn; the third, a battle in a sector we haven't played yet. (The Ice Floe Oscar battle was completed last week, and I'll be posting a battrep on that today or tomorrow).
Tuesday, August 2, 2011
Monday, August 1, 2011
Busy, busy
I've had a busy week and a half - (including a trip this past weekend over to the Gorge to see Soundgarden, Queens of the Stone Age, and the Meat Puppets). But I should have some more posts up (w/pics) over the next couple days.
We've started Turn 2 of Frosbite, and there's one battle, between the Monkeys and the Russians, already completed. So, I'll get on the ball shortly, posting an updated map, and a battrep for that battle.
I'll also sneak in some pics of 15mm scifi dudes that I've completed recently. :)
We've started Turn 2 of Frosbite, and there's one battle, between the Monkeys and the Russians, already completed. So, I'll get on the ball shortly, posting an updated map, and a battrep for that battle.
I'll also sneak in some pics of 15mm scifi dudes that I've completed recently. :)
Friday, July 22, 2011
The FEF Growler
About 2 months ago, I decided to start up a Summer project. It had been a long time since I'd dabbled in actual mini painting and modeling. Probably about 8 years. I wanted to play around with it again - to explore whether I could produce some decent, little, metal men.
Another impetus for mini modeling/painting was that I was putting together a Traveller rpg campaign for Jake's group, and wanted to give the campaign a bit of a personal touch by using my own minis. Hell, having scifi minis handy for other campaigns - or even for small-scale wargame skirmishing - would be cool. I've owned some in years past - resold some; gave some to Adam - they've all disappeared over time.
The first step was to determine what scale of minis to invest in. I did a lot of looking around at both 25/28mm and 15mm lines from different companies, and I was really impressed by what I saw in the 15mm scale. There were a lot of solid manufacturers in that scale, and generally it's a little easier to paint 15mm since extreme levels of painting detail aren't necessary. 15mm is also quite a bit cheaper than the larger scales which was another factor in my decision. I bought a few random packs from RAFM, Khurasan, Ground Zero Games, and Critical Mass Games. Aliens, mid- and high-tech level soldiers, technicians, robots, vehicles. All very affordable.
The attached image is a tracked, civilian exploration vehicle that I've been working on. It's getting closer to completion - some flock or static grass would be nice to add to the mud and rock surface. Likely some paint cleanup so the basecoat doesn't look as dark. And I'll need to spray on some dullcote to cut the gloss shine from the "Army Painter" dip I used to shade and seal the mini. I've christened the vehicle, the Frontier Expeditionary Force (FEF) Growler. (A "growler" being a great unit of beer measurement, of course, as well as a cool name for a tracked vehicle). :)
What does this have to do with AT-43? Nothing at all. :) But, whereas AT-43 is a great wargame, modeling and painting isn't necessary to play it. Which can be it's greatest advantage and disadvantage at the same time. I'm certainly not going to take a break from playing my robots crabs, or space americans any time soon. It's just a relaxing little side-hobby.
Another impetus for mini modeling/painting was that I was putting together a Traveller rpg campaign for Jake's group, and wanted to give the campaign a bit of a personal touch by using my own minis. Hell, having scifi minis handy for other campaigns - or even for small-scale wargame skirmishing - would be cool. I've owned some in years past - resold some; gave some to Adam - they've all disappeared over time.
The first step was to determine what scale of minis to invest in. I did a lot of looking around at both 25/28mm and 15mm lines from different companies, and I was really impressed by what I saw in the 15mm scale. There were a lot of solid manufacturers in that scale, and generally it's a little easier to paint 15mm since extreme levels of painting detail aren't necessary. 15mm is also quite a bit cheaper than the larger scales which was another factor in my decision. I bought a few random packs from RAFM, Khurasan, Ground Zero Games, and Critical Mass Games. Aliens, mid- and high-tech level soldiers, technicians, robots, vehicles. All very affordable.
The attached image is a tracked, civilian exploration vehicle that I've been working on. It's getting closer to completion - some flock or static grass would be nice to add to the mud and rock surface. Likely some paint cleanup so the basecoat doesn't look as dark. And I'll need to spray on some dullcote to cut the gloss shine from the "Army Painter" dip I used to shade and seal the mini. I've christened the vehicle, the Frontier Expeditionary Force (FEF) Growler. (A "growler" being a great unit of beer measurement, of course, as well as a cool name for a tracked vehicle). :)
What does this have to do with AT-43? Nothing at all. :) But, whereas AT-43 is a great wargame, modeling and painting isn't necessary to play it. Which can be it's greatest advantage and disadvantage at the same time. I'm certainly not going to take a break from playing my robots crabs, or space americans any time soon. It's just a relaxing little side-hobby.
Sunday, July 17, 2011
Frostbite - Turn 1 - Debriefing
Here are the results of the first turn of our Frostbite campaign:
Units Lost
Therians - 1 Wraith Golgoth (C2)
Red Blok - None
Karmans - 2 ZZ Gun units (C1/2)
1 Kaptar sniper unit (C1/2)
1 Kaptar ZZ Rifle unit (C1/2)
1 King Buggy (C3)
1 ZZ Gun unit (C3)
Sectors Controlled
Therians - The Cursed Fortress, Underground Base, Abandoned Base
Red Blok - The Restored Fortress, Ice Floe Oscar
Karmans - None
Strategic Advantage
The Therians gain use of nanoviruses with control of The Cursed Fortress (nanoviruses can be used to block access to one sector). Underground Base provides +250 material points (MP) to spend. Abandoned Base provides +250MP.
The Red Blok get 2 free artillery strikes with control of the Restores Fortress. Control of Ice Floe Oscar provides improved accuracy with artillery strikes.
Victory Points
Therians - 20VP
Red Blok - 20VP
Karmans - 5VP
Reinforcement Points
Therians - 75RP
Red Blok - 2000RP
Karmans - 1350RP
During Debriefing RP are converted to MP
Therians - 575MP
Red Blok - 2000MP
Karmans - 1350MP
Units Lost
Therians - 1 Wraith Golgoth (C2)
Red Blok - None
Karmans - 2 ZZ Gun units (C1/2)
1 Kaptar sniper unit (C1/2)
1 Kaptar ZZ Rifle unit (C1/2)
1 King Buggy (C3)
1 ZZ Gun unit (C3)
Sectors Controlled
Therians - The Cursed Fortress, Underground Base, Abandoned Base
Red Blok - The Restored Fortress, Ice Floe Oscar
Karmans - None
Strategic Advantage
The Therians gain use of nanoviruses with control of The Cursed Fortress (nanoviruses can be used to block access to one sector). Underground Base provides +250 material points (MP) to spend. Abandoned Base provides +250MP.
The Red Blok get 2 free artillery strikes with control of the Restores Fortress. Control of Ice Floe Oscar provides improved accuracy with artillery strikes.
Victory Points
Therians - 20VP
Red Blok - 20VP
Karmans - 5VP
Reinforcement Points
Therians - 75RP
Red Blok - 2000RP
Karmans - 1350RP
During Debriefing RP are converted to MP
Therians - 575MP
Red Blok - 2000MP
Karmans - 1350MP
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